The mercenaries are able to climb slopes more easily than players. Their communications can be intercepted and remotely accessed if the Radio Tower has been powered by the Generators. They also communicate with each other, emitting a beeping noise whenever they speak. The mercenaries follow the Commander in a straight line searching for players to kill. When the target is eliminated, or they lose track of them, the mercs will continue on their randomized patrol route. Generally, one of the music tracks will play when the player sees or gets close to the mercenaries. If the mercenaries spot a target such as a player or the Experiment, they'll charge towards that target instead of heading to their next location. When they reach their location, they will stand still for a bit and then decide what location to move to next (also randomized) and begin moving there. Their destination is randomized each time they move (though limited to various points of interest around the map). When all Mercenaries drop off the helicopter, Commander will lead the way and the rest will follow. Mercenaries will drop in a fixed order: First Commander, then Sniper, then Spotter, then Medic, then finally Gunner. ![]() If the fuel pump at the Hangar has been turned on, they will prioritize dropping next to the Plane Shed over any other location in order to attack the fuel pump. ![]() The mercenaries will drop in via helicopter at the beacon near the ship on Day 2, but if the Lighthouse has been activated, they will drop next to that instead. ![]() Isle+: Upgraded to a Gatling Gun+, enabling it to kill with four shots.A more dangerous counterpart of the Gunner with an increased level of range, accuracy, and durability, he can kill unprepared players quickly. There are a total of 5, each have a unique appearance, weapon, and role. The Mercenaries, also known as Alpha Squad, are a group of soldiers that arrive on the island on Day 2.
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